After several maintenance builds, version 1.0.1 of Master of Cladia is here with a host of gameplay and quality-of-life improvements!
This update introduces major features such as the appearance of the "Alchemist" (the unit that represents the player), event grouping, a more user-friendly and informative incubator interface, and much more!
Balance Adjustments
Spells:
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Gofio Brew:
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Concentration: 40 → 30
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Fatigue duration now lasts 1 turn.
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Relocation Orders:
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Now, relocating causes all progress in incubators to be lost.
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Perks:
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Immortal:
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Time in limbo: 1 turn → [2–6] turns
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No longer grants regeneration during combat
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No longer fully restores health after combat
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Regenerate:
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Healing per round: 1 → 5
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Stud:
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Reworked functionality:
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Chance to obtain dragon eggs: 30% (stackable)
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Male dragons contribute up to 30% (only the first resting male dragon in the lair is considered)
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Female dragons can add an additional 30%
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Thus, max egg drop rate is 60% if both dragons have the perk
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A roll is performed for each resting female in the lair
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Combat:
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Magic Dodge:
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The maximum magic dodge rate a unit can have is now 55%
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Application Changes
Relocation Orders:
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A warning is now shown indicating the player will lose all incubator progress upon relocation.
Player List:
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The current player is now shown in their actual ranking position, instead of always being listed first.
Unit Portraits:
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Dragon portraits now always display the correct age of the unit.
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New portraits have been added.
Combat Replay:
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New animations:
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"Unit gains experience"
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"Unit gains heroic perk"
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"Unit dodges magically"
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Incubator:
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The details panel has been significantly reduced in size
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The panel now moves according to the selected incubator
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Buttons now indicate which window is currently active
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The panel remembers which window was last open before closing
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The cast spell window has returned
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Egg stats are now more detailed and use clearer terminology (see: Incubator Changes for more info)
Perk Display:
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Generic stat-changing perks now correctly show their source:
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For players: shows the associated event or spell
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For units: shows associated spells
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For populations: shows associated spells
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Dragon Cave:
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Cave size reduced to allow displaying all dragons simultaneously
Tower:
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Reduced construction interface size
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Reduced HUD size for each built structure
Perks:
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Many perks have been resized significantly for better readability
New Units:
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As mentioned in a previous post, this version introduces a variety of new units (see: New Creatures in Version 1.0.1 for more info)
Bug Fixes
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Fixed a bug that incorrectly triggered the warning "The target is out of range of your power" in the following situations:
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Moving a dragon to a region the player is also relocating to (only incorrect if the player moves before the dragon)
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Moving a dragon from another region to the player's capital
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Fixed a bug that allowed players to exceed construction limits in lairs outside the capital
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Fixed a bug where the "Building under construction" animation would not display after exiting the tower scene
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Fixed an issue preventing certain texts in the tower scene from updating correctly when the scene was loaded
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Fixed a bug that allowed garrisons of a population at war to duplicate and remain on the enemy population’s position after a joint attack with a player
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Fixed a bug where the spellbook would not reset the legendary spell filter correctly
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Fixed a bug where the spellbook did not show the legendary spell filter alongside the target filter
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Fixed a bug where non-stackable spells could stack
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Fixed event issues related to killing Kalendulas
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Fixed an issue that prevented unit descriptions from displaying properly
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Fixed bugs that stopped the spells Mists and Swamps from executing correctly
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Fixed an issue where the “Rescue Princess” event could persist even after one of the associated populations was destroyed
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Fixed an issue that prevented the synchronized group arrival time from displaying correctly on the regional map interface
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Fixed a bug where dead units could gain heroic perks
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Fixed a bug where non-dragon special units could gain heroic perks
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Fixed a bug where players could view unexplored regions or those without a lair by clicking "View Lair" in the player list
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Fixed an issue in the incubator details panel where mutation and brilliance values were not displayed correctly in certain situations
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Fixed a bug where the "Alchemy Results" event could appear twice in the event list
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Fixed a bug preventing the combat replay from showing in case of a draw
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Fixed a bug where the build button in the tower scene didn’t function under certain circumstances
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Fixed a bug where the "Purification" spell could remove any perk from the target unit
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Fixed a bug allowing healing abilities to affect dead units
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Fixed a bug causing life-steal effects to trigger twice per action
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Fixed a bug where the “Discovered Lairs” event, generated by A Thousand Eyes or Supreme Clairvoyance spells, displayed the full list of lairs instead of only those discovered
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Fixed a bug where the "Unit Deserts" event didn’t show the affected unit
- Autor:Super
- Publicado:23/09/2025 11:11:18