Greetings to all the Masters!
After 4 months since the last analysis, it's time to revisit how the meta has evolved. This study includes the following games: Partida Novatos 5, Lunes a Viernes, TheOffice, Pushes de Mie3rd4, TortugonLandia, LosJuegosDelHambre, "Kill, Maim, Burn!!", MeePWN, Dragonite Wars, Julius Caesar, Manusacre (Ahora Si)
This time, the study has a total of 11 games, of which 2—"LosJuegosDelHambre" y "Manusacre (Ahora Si)"—fall into the "massacre" category because their players start in the same region and there is only 1 region.
Without further ado, let's begin.
1. Top Concentration Cost per Spell
1. Top Concentration Cost per Spell
Let's start with what is surely the most anticipated ranking... The top Concentration Cost per Spell. That is, which spells are using the most Concentration.
The formula is quite simple: Number of times a spell has been cast * Concentration cost
This way of measuring seems much more meaningful and realistic to us regarding the popularity of a spell than the version we will see in the next section, in which we only check "how many times a spell is cast" (since that way spells that cost little Concentration benefit greatly).
We can see that the ranking has shifted slightly compared to our previous study. Growth IV remains the undisputed number one, and the number two spot is still held by the major aberrant mutation. Therefore, it seems that all the changes made to the incubator haven't been reflected in the popularity of mutations. In fact, it seems to have worsened because a higher percentage of concentration is now being spent on mutations and less on growth.
To give you an idea of how popular Growth IV and the major aberrant mutation are, 27% of the concentration spent by all players has gone to Growth IV, while 13% has gone to the major aberrant mutation. In the previous ranking, they accounted for 36% and 9% respectively, so it's clear that mutations are even more important than before.
Where we can see a change is in Growth II, which has returned to 3rd place. In the previous analysis, its popularity had declined considerably, plummeting to 5th. Also, the fact that Twins is now a legendary spell has caused its popularity to plummet. Another spell that's surprising us is Titan's Strength; with each post we make, it appears higher in the rankings.
Special mention goes to Drain Gold, which has climbed from 41st to 9th place, making it the spell that has risen the most places from one ranking to the next.
In the following graphs, we can see the popularity of spells in terms of Concentration cost, visually illustrating the immense difference between the top 5 and the rest of the spells.

This chart only shows the top 10

2. Top Most Used Spells
As we mentioned in the previous entry, this list will show the spells that are used most often, regardless of their concentration cost. Logically, this greatly benefits spells that require little concentration, since, for example, with 30 concentration, we can cast 6 Growth II spells but only 1 Growth IV spell.

Here we can observe a shift in spell popularity. In the previous analysis, the top 5 were Growth I, Growth IV, Growth II, Enhance Golem III, and Greater Aberrant Mutation. Now, Growth I has plummeted to 3rd place, and Enhance Golem III has fallen even further... It has dropped to 16th place (yes, from 5th to 16th). Furthermore, it's worth noting that population enhancement spells have significantly increased in popularity. Now, there are 3 population enhancement spells in the top 10, whereas in the previous analysis, they didn't even make the top 20.
3. Top Building Families
And... Now, the top Shadow Guild spells! Ahem... I mean... the top building families (I hope the popularity of the Shadow Guild never changes, because if it does, I will not have any joke for this section).
For newcomers, some buildings have multiple upgrade levels; for example, the Wizard Tower goes up to level 5. In this section, we'll analyze Wizard Tower I, Wizard Tower II, etc., as a single family: "Wizard Tower."
Note: We've used Arcane Orb as if it were Wizard Tower VI. In the next section, we'll study each level individually.

We can see that the Shadow Guild remains the leader, although the Mage Tower is closing in dangerously. In the previous ranking, the Shadow Lair was built more than twice as often as the next most common building type, which at that time was any Mercenary Camp. This time, the Mercenary Camp has fallen from 2nd to 4th place, while the Adventurers' Guild has risen from 5th to 3rd. Clearly, the space for golems and Mercenary Camps has been significantly impacted in recent months. Interestingly, the Boosted Incubators have risen from 8th to 6th place; we really thought they would be even more important in this meta.
4. Top Buildings
Now we'll analyze each building tier separately; that is, Adventurers' Guild I and Adventurers' Guild II are counted separately.

By ranking in this way, we DO notice a difference. The Adventurers' Guild I has significantly closed the gap with the leader, the Shadow Guild I, who has held the top spot since we started making these kinds of lists.
We also see that the Colossus Forge has dropped in popularity from 2nd place in the previous ranking to 6th.
5. Arch-Enemy
Enough about decisions like which spells to cast and which buildings to construct... Let's get to something more fun! Let's get down to business!
For those new to this, in this ranking we consider how many times each player has killed you and how many times you have killed each player. The player who has killed you the most is Jaxun... I mean... He's your "Arch-Enemy," and the player you have killed the most will be your "favorite victim." Remember, only DEATHS count; removing the contingency doesn't count. We're working on a future ranking system that shows the number of contingencies a player has removed from you and the number you've removed from them, but it's not ready yet.
Anyway, without further ado, here's the table.



Note: This table only includes the matches in this analysis, and I've removed players who didn't have either an Arch-Enemy or a Favorite Victim. The second table shows a breakdown of all deaths.
Now, we have the same information as in the previous table, but taking into account ALL matches since statistics have been kept.

Note: ALL games since the beginning of MoC are included.
Now, in case you hadn't noticed the meme about Jaxun (Juan) being your archenemy... This table shows how many times each player is someone's archenemy and why Jaxun is the archenemy of every self-respecting resident of Claudia.
Undisputed number 1 for Jaxun, number 2 for me, Aaron with half of Jaxun's points, and number 3 for Jonatan Gil, who has fully embraced the game, proving that even though MoC is difficult, you can learn quickly and reach the top level sooner than expected. Congratulations from the entire MoC team; you've even beaten some developers in record time. You have a very promising future, alchemist.
6. Player Ranking
After all that bloodshed, let's see how the ELO and K rating rankings are shaping up. For many, this is more important than the ranking of arch-enemies because in MoC, you can win without having to permanently eliminate other players.
Remember, ELO only takes into account who you kill and who kills you, or, when you win, who you're beating, and awards points following the same algorithm used in chess. The ELO rating starts at 1500.
However, the K-score is a formula invented by one of the developers of MoC that takes into account almost every factor in the game: income, ingredients, legendary spells, tower constructions, dragons, explored locations, etc. It then creates internal rankings for the match to distribute points, including who you kill and who kills you. The K-score starts at 1000.
Both the ELO and K-score are only updated if you play in Competitive matches (which have a distinctive icon in the match menu).

This time, as usual, Jaxun remains in first place, followed by BetoBot and Salchiperro. It's worth noting that Jaxun has about 200 more points than the third-place player and almost 100 more points than the first-place player.
Now let's look at the top of the K-score rankings.

In this type of ranking, Jaxun's dominance is absolute, with a lead of over 200 points over the next player in the ranking, Salchiperro.
In this ranking, the top 3 remain the same, but the 2nd and 3rd positions are swapped; this time, Betobot takes 3rd place.
7. Meta Speed
Now we move on to the last section, which focuses more on how and when matches are won... Do matches end sooner or later than in the previous analysis?
In this case, the fastest game was the last massacre, "Manusacre (Now Yes)," which ended in turn 9. The next fastest game was also a massacre, "TheHungerGames."
It makes sense that massacre games end faster because they don't allow for mistakes since all players are in the same region, all games are permadeath, and talismans are easier to obtain—both of which stem from the fact that there is only one region.
On the other hand, we have the Dragonite Wars game, which lasted 61 turns.
This time, the average number of turns was 34.27. If we exclude the massacres, the average is 39.11 turns.
Therefore, as in the previous analysis, we had an average of 39.57 turns, and excluding the massacres, it was 46 turns, so yes. In this analysis, we've found that the meta has accelerated by about 5 to 7 turns, depending on how we analyze it.
8. How are games won?
This time, the talisman victory type continues to predominate, in this case by a ratio of 10 to 1. That is, 90% of games are won using talismans, and 10% with apotheosis. It's logical that the "conquest" victory type—that is, killing all other players—is the least common because it's by far the most difficult to achieve, not only due to the contingencies involved but also because in the process of eliminating everyone, you can unintentionally acquire all the talismans.

We don't currently have a record of whether that talisman was obtained through synthesis or collected from the map, but it would be good to know. For example, Jaxun completed the synthesis on Julius Caesar.

It's curious that in 11 games there are only 4 winners. Jaxun won 4 of them, Beto 3, and Aaron and Jonatan Gil tied with 2.
The win rate calculated based solely on these 4 games would be Jaxun at 36.36%, Beto at 27.27%, and Aaron and Jonatan Gil at 18.18%.
And that concludes our analysis of the meta for these past few months. Let's hope there isn't such a long gap between analyses.
What do you think? Do you like that egg mutations are becoming increasingly important? Would you like to see any spells or builds buffed or nerfed? We're listening to your comments, whether in the comments section, on our WhatsApp channel, or on our Discord server.
See you soon, alchemists! We'll see you in Cladia!
- Autor:Admin
- Publicado:30/01/2026 8:38:42