Greetings, Alchemists!
We meet once again this week to discuss the state of the matches currently in play. Just as we did in last week’s blog post, we’re going to comment on what’s been happening based on information publicly available to all players. We want to avoid unbalancing the game, since in the world of Cladia, information is more valuable than Talisman fragments.
This week, the active matches are "Nuevitos y tranquilitos", "Novato Party", "Partida Masiva", and "Team Battle!", while "True Tryhard" came to an end on Sunday night.
Index
1. Nuevitos y tranquilitos
In "Nuevitos y tranquilitos", things have stopped being so "tranquilito" 😝—we finally have a casualty. Jonay has taken down the newcomer, Rumomo. It was a rather tragic death because it finally looked like Rumomo was about to take off, especially since he had been consulting the Senior Alchemists in our WhatsApp community. For now, it remains the only kill of the match.
At this moment, Jonay is casting Apotheosis with his 5 Talismans. Grace still has 1 Talisman and seems to be the only one who can try to stop him. We’ll see what happens, but it’s possible the match will end in the coming days. Here is the current match ranking at turn 56:

As we can see, Jonay is close to doubling Grace’s Threat level.
* Color Legend: Player Threat at Turn 55
You can visually see the lead Jonay has maintained over the rest of the players throughout the match. We can also observe downward spikes in the players' threat levels, which correspond to the moments when combat took place between them.
However, Jonay can’t afford to get complacent; Grace still has opportunities to break his Capital and derail his plan to cast Apotheosis. We have seen bigger titans fall from even better positions than the one Jonay is currently in.
2. Partida Masiva
As we mentioned in last week’s blog, "Partida Masiva" is a record-breaking game in the world of Cladia, as it features the highest number of human players we’ve seen in a single match to date.
Since the match is only at Turn 9, there isn't much to report yet, but we can already observe the evolution of Threat levels as the game progresses.

* Color Legend: Player Threat at Turn 7. Since there are so many players, some colors are repeated, but you can more or less identify who is who.
For the time being, we can see that Salchiperro is leading with a significant advantage over the rest.
If we look at the talismans, Salchiperro (playing as AlientoDeBallena in this match), Rezo, Jonay, and the newcomer Rascor have all successfully secured the Talisman fragment from their respective regions.

3. Novato Party
"Novato Party" is a match exclusively for new Alchemists. This means we only admitted players who have never finished a full game of Master of Cladia or who have only tried the campaign. It is, so to speak, their first real contact with the wonderful world of Cladia. It’s the perfect environment for them to experiment and learn the game mechanics without the pressure that veteran players might exert.
For now, it seems the leader is "Rascor3000", who is not only standing out in terms of Threat but is also the only human player to have secured a Talisman fragment. Rascor3000 has had good luck in these opening turns, but he cannot afford to rest on his laurels; the rest of the Alchemists are still gearing up.
This chart represents player Threat levels throughout these first 8 turns.

* Color Legend: Player Threat at Turn 8.
The lead switched between "Rascor3000" and "Ayami" during the first six turns, until "Manu" overtook "Ayami" in Turn 7. As we mentioned before, only Rascor has secured his region's Talisman fragment, so the rest still have a significant window to catch up to him.
Since this match features a total of 11 Talisman fragments, we veterans would like to warn them: the players who secure the most Talismans the fastest will likely lead the game. Normally, the maximum Concentration without Talismans or Artifacts is 225. In this match, the limit is much higher thanks to the Talismans—something our newcomers are certainly about to learn.
For the beginners out there: each Talisman grants 20 Concentration. This is designed to balance the fact that, by holding a Talisman, you automatically become a very tempting target for every other player.
Here is the player ranking at Turn 9:
* As we can see, only Rascor and two AIs have managed to secure a Talisman fragment.



4. Team Battle!
"Team Battle!" is a rather peculiar match. It is only the second team-based game ever played in the world of Master of Cladia. As we’ve mentioned before, the previous match played with this format became the longest-running game in the history of the title, lasting a total of 70 turns. We hope this one doesn't drag on quite that long!
The match features 10 Alchemists, 5 standard regions, and 2 neutral regions. Teams are organized by region—meaning your regional neighbor is your teammate. Therefore, the teams are randomized... We trust that this keeps the teams somewhat balanced, as part of the magic of Cladia lies in its randomness.
The teams are as follows:
- Rumomo & Salchiperro
- JuanLu & LCapote1973
- Tim & Toboteb XIII
- Rezo & Gerard
- Aarón & Ayami
Since the match only started on Monday, there hasn't been much progress yet, so there isn't much to report.
5. True Tryhards!
And now... the main course! The "True Tryhards" match was the competitive game that counted toward ELO rankings. There is so much to unpack here that we’ve had to divide the match info into several sections.
5.1 During the Match
The match concluded after 41 turns and 25 days.

* Color Legend: Player Threat at the final turn (Turn 40).
To be honest, the match was incredibly exciting, especially the final turn—which definitely deserves its own study. First and foremost, I am pleased to announce that the winner of the match is Salchiperro, known as "Lord Webo" in this game.

Truthfully, there is so much to discuss regarding this match that I’ll surely miss something; I encourage the participants to share their favorite or most memorable moments in the comments if they didn't appear on this recap.
From the very first turns, Salchiperro and Jaxun took turns leading the pack. This was despite the fact that the gods of fortune in Cladia smiled upon Salchiperro, granting him one of the best starting cities ever seen in the game.


If those stats impress you, just take a look at its traits.





Because of this, Salchiperro realized that without help, he would never be able to defeat Jaxun...
So, Aarón and Salchiperro forged a pact. They would ally themselves just to ensure the villainous Jaxun wouldn't win. Individually, he was an impossible obstacle to overcome, but together, a glimmer of hope might exist.
And so it went: Salchiperro kept fleeing, jumping from region to region with Aarón’s help, while Jaxun and Toboteb hunted them down, trying to seize control of Salchiperro's talismans.
5.2 Team Webón's Plan
At that point, the match got truly "tryhard"... Aarón and Salchiperro set a trap for Jaxun. What Jaxun saw was Aarón destroying Salchiperro's tower after it was no longer his capital.
Newer players might not understand this move, but you must know that once an Alchemist spots a tower, it cannot be "unseen", and if they see your lair, they can attack it... However, if you build a new tower and cast the "Mists" spell—which reduces tower visibility by 20%—you can effectively vanish.


and the first level of the Shadows Guild conceals another 4%.

You can try to keep your lair hidden for much longer, and as long as they haven't spotted it, they cannot attack you. For the newcomers, I recommend reading the Visibility FAQ to understand exactly how this works.
Just a quick note: that number appearing in parentheses over the tower's visibility represents "how many times we know this tower has been spotted".

* Keep in mind that if they find your tower using any of the "Reveal Lair" spells, it will NOT notify the owner of the discovered lair, and therefore, that number will NOT increase.
Anyway, getting back to the point: Team Webón (Lord Webo and Aarón) made Jaxun believe that Salchiperro was going to synthesize in Aarón’s region. Their feigned plan was to keep the lair hidden during the first turn of the synthesis and then, on the following turn, have both players crush everyone else's towers.
Jaxun actually won his Machanguito match using that exact tactic. He moved to a region where no one had found him because it was a brand-new tower, and he waited. The turn after he started synthesizing, he destroyed the towers of all the other Alchemists. If you pull this off, you’ve basically won, because the others won't make it in time. You would have 2 turns left to win; the other Alchemists would have to build a tower, move their dragons on the next turn, and attack on the one after that—but there is no "turn after that", because the synthesis of the final Talisman fragment completes on the same turn the other Alchemists are still moving their dragons.
However, both "teams" were trying to outguess each other's moves and thoughts. Team Webón predicted that Jaxun would predict they were going to try and hide Lord Webo's lair—and that Jaxun would respond by casting "Supreme Clairvoyance", the spell that automatically reveals all lairs WITHOUT alerting their owners.

Salchiperro’s team realized that Jaxun had cast "Supreme Clairvoyance" because Jaxun had let the invisibility wear off on the dragons he had in Aarón’s region. This was a clear signal that he had spent a massive amount of Concentration on something more important to him than a surprise arrival... After all, if Jaxun failed to find Salchiperro’s new capital, it would be a guaranteed victory for Salchiperro.
Team Webón’s plan was as follows: when Jaxun brought his invisible dragons to attack Salchiperro’s capital in Aarón’s region, Lord Webo would take his own invisible dragons and strike Jaxun’s capital instead. Meanwhile, Aarón would use Dimensional Portal to intercept Jaxun’s invisible dragons, attempting to wipe them out before they could even reach Lord Webo’s capital.
5.3 Jaxun’s Plan
Jaxun, for his part, wanted to try and kill Aarón because he suspected that Lord Webo might simply let Aarón kill him—since Aarón quite simply had more dragons than Salchiperro. Therefore, he attempted to send all his dragons with the invisible trait to Aarón’s region... I say "attempted" because his best dragon rolled the "Lazy" trait and decided to stay behind and rest in the capital instead of moving.

For the newcomers: Lazy is a negative trait that forces the dragon to make a roll every turn to decide whether it obeys your command or, instead, stays put and rests.
You can end up with this trait:
- PERMANENTLY through eggs if we use mutations and get unlucky with the % of anomalies.
- TEMPORARY if we cast spells with potential adverse effects on the dragon.
For the beginners: if you are unlucky enough to get one of these terrible traits, you can "cleanse" the debuff using the "Purification" spell—though keep in mind there is only a 99% chance of it working.

Meanwhile, the legendary spell "Blessing Of Guacimara" ALWAYS removes one temporary negative trait.

As a result, Jaxun couldn’t attack Aarón on the turn he wanted because of that Lazy dragon. Jaxun also noticed that Salchiperro had built in his region. Furthermore, Jaxun’s capital was much further from Salchiperro’s tower than Jaxun’s own tower was from Salchiperro’s capital... So, he hatched an egg to synchronize it with his other dragons, ensuring he would arrive last.
Let’s take a quick break to explain to the newcomers why the three of us were doing what we were doing. Jaxun held the only Talisman fragment Salchiperro needed to win. Therefore, if Salchiperro destroyed Jaxun’s capital, or if Jaxun destroyed Salchiperro’s, whoever struck first would seize all the Talismans. However, we must be very clear about one thing: The victory check to see if a player has won the match happens at the very end of the turn.
Jaxun’s plan was this: if Salchiperro tried to sack his capital, he actually wanted Salchiperro to do it before he did. Why? Because if Salchiperro destroyed Jaxun's capital first, Salchiperro would take all the Talismans—but then, thanks to the baby dragon, Jaxun would arrive at Salchiperro’s capital immediately after. By destroying it, he would reclaim everything (his own talisman fragments plus Salchiperro’s). This is because the moment you obtain a Talisman, it teleports to your capital instantly, even across different regions.
Let’s look at the tower distances in these images:
Juan’s Tower and Salchiperro’s scorched Capital in Aarón’s region.

Salchiperro’s Tower and Jaxun’s Capital in Jaxun’s region.

We have disabled all unnecessary UI labels so you can clearly see the DISTANCE between Lord Webo’s tower and Jaxun’s capital.
Logically, Jaxun didn't want us to know he had a baby dragon to delay his turn... So, he cast the spell "Old Glory Costume".

This spell allows us to "disguise" a dragon’s age for 3 turns. This means that when other players inspect that dragon, they will see it as being 650 years old or similar. However, the astute Salchiperro noticed two flaws in the dragon movement replays:
- Disguised dragons retain their actual size on the strategic map. In other words, even if the tower tooltip says "650 years", the 3D model shows a dragon far too small for that age.
- Disguised dragons still move at their original speed. Even if the tower says 650 years, the dragon moves at its actual age-based speed, giving a subtle hint that it isn’t as old as it claims to be.
Fortunately, these game bugs did NOT change Team Webón's plans; the strategy remained for Aarón to attack via Dimensional Portal to try and block Jaxun from reaching Salchiperro’s tower.
Only now, they knew Jaxun had brought a dragon hatchling to ensure he arrived after Salchiperro. Therefore, Aarón’s goal shifted: it wasn't just to "wipe out Jaxun’s dragons", but to "at least kill the hatchling". By eliminating the hatchling, they would guarantee that Jaxun arrived before Salchiperro, as all his remaining dragons were older than Salchiperro’s slowest dragon.
However, to add even more randomness to the situation, both Jaxun and Aarón had the "Lazy" trait on some of their dragons. Jaxun had it on his best dragon, and Aarón had it on his second-best. In this case, Aarón played it safe, preferring to send a weaker dragon without the lazy trait rather than risking his strongest dragon. Jaxun, having fewer options, played as if his dragon wasn't lazy at all.
5.4 What Finally Happened
Well, even if I gave you 10 minutes to think of every possibility, I’m sure you’d still miss one... Let’s see what actually occurred.
First, Aarón’s dragons reached Jaxun’s tower thanks to the Dimensional Portal, and a bloody battle ensued. You can watch the combat at this LINK.
I’m about to spoil the result, so stop reading now if you want to watch the video first!
The summary of the combat: A crushing defeat for Aarón. He didn’t even manage to take down Jaxun’s hatchling, failing the one objective he needed to achieve. Jaxun’s 10-year-old hatchling managed to survive with 5 HP and flee the battle after withstanding four breath attacks from dragons aged 500 to 700 years. And no, the hatchling wasn't resistant to all those breath types... Honestly, this fight made it clear that, in Dragon vs. Dragon combat, breath attacks don't really matter.
Aarón made a fatal mistake: one of the dragons he sent possessed the "Treatening Aura" trait.

By lowering Jaxun’s hatchling’s Loyalty by 5 points, it actually made it easier for the hatchling to flee the combat.
It seemed that by failing to take down the hatchling in time, all was lost and Team Webón's plan had simply gone up in smoke... But, finally, the threads of fate in Cladia led Salchiperro toward victory instead of Jaxun.
How was this possible? Basically, Salchiperro’s secondary tower was SO far away from Jaxun’s capital that he arrived later. Despite the fact that Salchiperro only had adult dragons and moved much faster... Jaxun was so close that he couldn't help but arrive first. Why? Because his hatchling aged up, and by changing age brackets, its speed increased. At that point, there was simply nothing Jaxun could have done—you can't exactly "deactivate" the natural growth of your dragons.
Salchiperro’s slowest dragon

Jaxun’s Slowest Dragon

To give you an idea of how incredibly close it all was:
- The distance between Salchiperro’s Capital and Jaxun’s secondary tower was: 20.25 tiles.
- The distance between Jaxun’s Capital and Salchiperro’s secondary tower was: 49.70 tiles.
Jaxun’s slowest dragon—the hatchling—was moving at 5 tiles per month. However, upon aging up, its speed increased to 6 tiles per month. Had the dragon NOT aged up, it would have taken 4.05 months; but due to its growth, it took only 3.375 months. Therefore, if Jaxun’s hatchling had NOT grown, Jaxun would have arrived LATER, securing him the victory... But of course, his hatchling only survived the combat against Aarón with 5 HP remaining; had it not aged up, it wouldn't have survived the fight at all (since aging up also granted it a health boost).
Meanwhile, Salchiperro’s slowest dragon took 3.55 months to reach Jaxun’s capital, creating a razor-thin difference of 0.175 months.
Therefore, the "Tryhards" match was decided by the sheer distance of Salchiperro’s secondary tower (something players cannot control) and dragon speed. And they say speed doesn't matter!
Looking back now that it's all over, the only thing Jaxun could have done to increase his odds was to "Gofio" the hatchling while it was moving to Aarón's region.
For the newcomers: Gofios are among the most important spells in the game. They provide a buff to Strength, Resistance, Evasion, and Accuracy for 1 turn, but leave the dragon "Exhausted" for 3 turns in the case of "Stimulating Gofio" or for 1 turn in the case of "Gofio Brew".


It might seem crazy—why buff combat stats while moving a dragon? The answer lies in the Fatigue caused by the Gofio. Gofio’s fatigue subtracts 10% from the same stats that the Gofio itself buffs while active (Strength, Resistance, Evasion, and Accuracy) BUT, in addition, it applies a 10% SPEED debuff.
If Jaxun had "Gofio-ed" the hatchling while moving it, on that final turn, the hatchling would have been fatigued; therefore, it would have arrived after Salchiperro, and Jaxun would have won the match thanks to that speed penalty.
In the end, Jaxun’s Lazy dragon stayed behind in the tower, but it wouldn't have changed the fate of the match, as he easily won the combat against Salchiperro’s capital. Aarón’s dragon DID carry out the order he was assigned, and perhaps that changed the battle slightly... He was still far from winning, but maybe he would have taken down Jaxun’s hatchling? Well, it’s too late for regrets now.
6. Conclusion
Well, Alchemists, that’s all for this week... Honestly, the "Tryhards" match deserved a post all to itself. So many things happened in so few turns—it has certainly been a memorable game.
- Autor:Admin
- Publicado:16/03/2026 21:32:54