1. Introduction
Greetings alchemists! Today we are going to break down one of the mechanics that the new version of Master Of Cladia world has brought: the alchemist configuration.
2. Actions and Points
To start, the new mechanic of setting up our alchemist begins even before the game itself. After signing up for a game, we can click here to see all the options we have.

At first we have two resources: Actions and Points.
- Actions define how many player traits we can select on this screen.
- Points must remain at 0 or positive for our selected configuration to be valid.
We always start with 3 points and 5 actions, so we can select 5 traits as long as the sum of points remains 0 or higher. Moreover, if we leave everything untouched, we will start the game exactly as we have always done before.
All the traits in the alchemist configuration panel (In the PC version, Android and iOS versions look different)

We have some options that allow us to select multiple values with different costs, such as the gold income from settlements:
We have a tooltip on the right that explains the function of each trait
An example of a trait that gives us points is "Wild Alchemist" that prevents us from building in our nest.
- No Buildings +1
An example of a trait that costs us points is "Administrative Genius" which gives us an extra percentage of income and ingredient recycling.
- Settlement Economic Growth +30%
- Recycling spent ingredients per turn. +30%
3. Special Alchemists
In the "Alchemist Avatar" section, we change our alchemist and receive a handful of new abilities.

Breath weapon: Cursed
Fly
Trample
Natural Armor
Undead
Magic Resistance
Fast Healing
Treatening aura
Holy weakness
Physical Resistance
Unearthly Strength
Supernatural Resistance
Loses: In the rearguard
* To be clear, your alchemist becomes a 501-year-old dracolich, so you no longer have the initial dragon, and you will only have concentration if your dracolich is in your capital. Yes, the dracolich can die and, after spending a turn in limbo, would return. But the turn spent in limbo, since it is not in your tower, you do not have concentration. It doesn't matter if you have a mage tower built or talismans in your possession.
Fire resistance
Cold resistance
Acid resistance
Electric resistance
Tyrant King
Scars
Pure Stone
Supernatural Resistance
Deep Scars
Colossal
Etherial
Undead
Wither
Necromancer
Cursed Aura
Supernatural Resistance
Physical Resistance
Alchemical Affinity
4. Conclusion
And that's it alchemists, the FAQ has been kept simple, but surely you will all be building your builds mentally. This new system gives an extra touch of customization that can make games even more unique. We are looking forward to reading your comments and hearing your opinion about this new layer of customization. Leave your favorite builds in the comments.
See you in Cladia.
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