正在加载

⚖️ Buff Risk Rework – Negative Effects Now Scale with Risk

Hi everyone,

We’ve made an important change to how negative effects from excessive buffing work.

Until now, the system had a clear issue:
👉 Whether you had a 7% or a 90% chance of triggering a negative effect…
👉 The punishment was exactly the same.

And that didn’t feel fair.


🔧 What’s changing?

From now on, the higher your accumulated risk, the harsher the consequence.

Instead of a flat penalty, negative outcomes now scale based on how far you push your dragons.


📊 New system overview

  • 🟢 Low risk (<20%)
    → Light temporary debuff (1 turn, mild impact)

  • 🟡 Medium risk (20–60%)
    → Stronger debuffs, longer duration, more effects

  • 🔴 High risk (60–80%)
    → Severe penalties affecting multiple stats

  • 🔥 Extreme risk (80% )
    → Heavy temporary debuffs with major impact
    (this is the danger zone…)


🧪 What does this mean for gameplay?

  • You can still push your dragons hard…

  • But now overbuffing becomes a real strategic decision

👉 Take small risks → small consequences
👉 Take big risks → be ready to pay the price


🎯 Design goal

We want buffing to feel:

  • Powerful

  • Risky

  • Fair

Now, the system reflects that properly.

评论 (0)

发表评论

热门新闻

  • Dev Diary 12-05-2026: 炼金术师配置。

    炼金术师们,你们好! 本周我们带来了一个正在开发中的新功能:炼金术师配置。 有了这个新系统,策略从准备比赛的那一刻就开始了,你可以根据环境(meta)的变化调整自己的风格,尝试独特的组合,或完善特定的“build”。 [目录] 预览 在游戏创建器的第一个屏幕上,我们可以看到当前配置的完整预览,包括玩家(左侧)和炼金术师(右侧)。其目的是在确认选择之前,让你清楚、快速地了解进入比赛时的状态。 天赋选择...

  • Estado Partidas Actuales 03-05-26

    ¡Saludos alquimistas!Esta vez nos reunimos una semana más para comentar el estado de las partidas actuales que se están jugando. Tal y como hicimos hace tres semanas en el anterior blog vamos a comentar que ha estado...

  • Nuevo versión 1.0.5 rev3

    🥚 Master of Cladia — Notas del Parche ⚖️ Nueva fórmula de Dotes Ganar una dote ahora tiene un precio. Cada vez que el huevo obtiene una dote, su Genialidad disminuye según el poder de esta: cuanto más poderosa la dote,...